City of Central Kasra
Completed a full sized Gorean sim. This seem features a unique upper and lower caste separating upper from middle class with a massive fighting arena at its center. These areas were defined in the build by using a refined neater look for the upper caste, and a more rugged unkempt look for the lower caste, while still making it all quaint and a pleasure to walk through. I prominently featured shallow streams of flowing water throughout, falling leaves and light rays through trees for a real northern outdoorsy atmosphere. This place feels like walking through a ren -fair.
The harbor area features some beach sand, a light house and a hidden cave for assassins through the support beams of the docks and under a rocky arch. Up the hill from here are orchards and farm lands. This area is sectioned off with the use of large cliff faces and sections of battlement walls to protect the upper and lower caste.
One Full Sim (30000 prim) 2017
The harbor area features some beach sand, a light house and a hidden cave for assassins through the support beams of the docks and under a rocky arch. Up the hill from here are orchards and farm lands. This area is sectioned off with the use of large cliff faces and sections of battlement walls to protect the upper and lower caste.
One Full Sim (30000 prim) 2017
Residential community/rental sim
A full sized sim made into a modern residential community meant to function as suburban rentals. The client wanted a central shopping zone in the middle of the sim. From there roads branch off to accommodate residential homes around the perimeter. The client also added in a police station and fire station and some chain restaurants. The client used all their own buildings, I simply added roads and landscaping around them. Client also decided where they wanted to place all the buildings.
One Full Sim (29992 prim) 2017
One Full Sim (29992 prim) 2017
Village Of Jarnskog
Completed a Gorean themed roleplay sim. I worked only on the full sim they had, focusing on the village portions for the players. Its included a harbor type area, shops and homes, a central tavern. There was also a watch tower installed along with a small beach.
Focus also went into the battlement wall which separated the village from the longhouses and great hall, also blocking access from raids coming from the wilds. Clients were quite adamant the sim was designed to be friendly for meter combat and I did my best to work with them and make sure that was the case.
A custom underground area was designed with waterfalls over top of a hidden docking system for small boats. Access between the village and wilds traveled under the upper areas confined to the great hall.
One Full Sim (29992 prim) 2017
Focus also went into the battlement wall which separated the village from the longhouses and great hall, also blocking access from raids coming from the wilds. Clients were quite adamant the sim was designed to be friendly for meter combat and I did my best to work with them and make sure that was the case.
A custom underground area was designed with waterfalls over top of a hidden docking system for small boats. Access between the village and wilds traveled under the upper areas confined to the great hall.
One Full Sim (29992 prim) 2017
Heathen's Asylum of the Damaged
Hired to help the client bring their vision to life of a personally own homestead used as a photography playground and hangout. The client wanted a dark urban feeling to it, which they could rez props to suit their picture taking needs. I created an environment by collaborating with the sim owner to ensure their vision was met. This sim is set up for season change as well. Sim has a nice balance of nature and grunge
One homestead (5000 prim) 2016
One homestead (5000 prim) 2016
Medieval Fantasy Sim - Song of Silverwind
Hired to build by two owners, this sim was built to feel like a northern rocky climate with cool temperatures and season changes. The double regions are hilly and mountainous with many cliffs and stones, oak and pine trees. Building structures are hearty and reflect the lands natural resources being made of wood and stone also matching the theme era.
This build features areas for all manner of races, giving each a range that suits them. Light and dark woods, a human settlement. Mountainous terrain for wolves and dragons, and a complete waters-scape for aquatics.
One full region (14996 prim) and one homestead (3749 prim) build. 2016
This build features areas for all manner of races, giving each a range that suits them. Light and dark woods, a human settlement. Mountainous terrain for wolves and dragons, and a complete waters-scape for aquatics.
One full region (14996 prim) and one homestead (3749 prim) build. 2016
Medieval Fantasy Sim -Elysium
A previously co-owned sim of Sera's that was fully built. It catered to all typical fantasy races and their territory needs. features were a human castle and village, neutral port. An under city hide out and black market. Wolf den, orc camp, floating islands that housed the dragons. A fea mound and dimensional home. A children base, a magic guild, farm lands and elven homes in the tree tops. A fighters guild and underwater water-scape for aquatic characters.
One full region (14996 prim) and one homestead (3749 prim) build 2016
One full region (14996 prim) and one homestead (3749 prim) build 2016
Dark Urban Sim- The Realm of Terra, Novus City
This was a dark urban steam punk inspired sim made for supernatural role play. This sim was owned by Sera. This sim had a grungy somewhat medieval urban look. It had a large central park and a city which wrapped around it. The clock tower and buildings were custom built by Sera. It had a hidden sewer system and underground water channels. Later on an airship was added attached to a raised bridge that connected each sit of the city.
One full sim (14996 prim) build 2014
One full sim (14996 prim) build 2014
Lost Tides
Owned by Sera, this sim was geared mostly as an aquatic sim for mer-races with a private type tropical feeling on the surface. This gallery shows some nice examples of very deep water environments. In this case the water level was raised quite high so that the sim could have deep under water fissures. Keep in mind this was before mesh!
single homestead (3749 prim) build 2012
single homestead (3749 prim) build 2012